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Fifteen rounds minute


Top sales list fifteen rounds minute

South Africa
Xploderz X3, the next generation of Xploderz blasters, has arrived. The Xploderz Invader X3 Blaster contains the new Select-A-Shot feature that allows for up to three rounds of ammo to be shot at one time. The Invader X3 features an auto-reloading feature to quickly load and fire with one stroke. The Invader X3 shoots up to 100 feet and up to 75 rounds per minute. Comes with 150 rounds of ammo. Xploderz patented ammo system allows you to grow your own ammo for unlimited play. Contains: X3 Invader Blaster Xploderz Ammo Clip ? holds 75 rounds 150 Xploderz Ammo Refills
R 499
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South Africa (All cities)
Firefly: Shiny Dice lasts three rounds, and whoever has the most points after three rounds wins. In each round, each player takes one or more turns. On your first turn in a round, you roll all fifteen dice — seven crew dice (brown), three passenger dice (white), and five bad guy dice (black) — then place them in the appropriate places on your display. Crew members and passengers all have unique abilities, some of which involve the option of rerolling dice. After any rerolls, you reveal your mission for the round. If you have dice on your board that match the numbers given at the top of the mission, then you're unaffected by the bold line — Bushwhacked, Gorram, etc. — immediately underneath. Otherwise, you might be forced to end your go after the current turn, forced to take an additional turn, or affected in some other way. After revealing and resolving the mission, the bad guys strike: Each Badger die holds one supply die. Each Saffron die moves a crew/passenger die of your choice to the cargo hold. If Niska dice are present, KO a crew/passenger die of your choice. After this, you then use any remaining crew and passenger dice to defeat the bad guys, which generally require one point of damage to defeat. Remove them all, and you score 1 VP for each type of bad guy defeated, with half-points for each supply delivered; fail to remove them, and you score no points for the defeated bad guys. If you clear the turn, you can opt to take another turn — rolling all the bad guy dice and all non-KOed crew and passenger dice — or end your turn. If you opt to continue, but then fail to defeat the bad guys, you lose all the VP that you earned previously on that turn. After three rounds, whoever has the most VPs wins.
R 659
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South Africa (All cities)
Play as a descendent of the Three Little Pigs and compete build three houses before your friends. Seek help from legendary fairy tale characters and avoid the cunning creatures in the forest to become the greatest builder in the land. Light strategic gameplay mixes resource management and bluffing. Includes 11 detailed miniatures, and 45 plastic house sections. 2 - 4 players. 40 - 60 minute playtime. Ages 13+ Can you outwit your friends and build three houses before anyone else? Seek help from legendary fairy tale characters and avoid the cunning creatures that lurk in the forest to become the greatest builder in the land! In The Grimm Forest, you are a niece or nephew of one of the 3 Little Pigs of legendary fame, competing to build a set of three houses quickly out of Straw, Wood, or Brick. Players make secret plans to travel to parts of the Grimm Forest to gather limited amounts of resources that are available there. The Game is played over multiple rounds, split between two main phases: Gather and Build. During the Gather Phase, you will move to one of the Gather Locations; there you will gather resources to use in your house-building efforts. If more than one Pig goes to the same location, you must share the resources found there, but if you end up alone, you get all the resources from that site. Players may choose to secretly play up to one Fable Card from their hand. By accurately deducing the actions of other players the correct Fable Card can be played to enhance the number of resources gathered by you or slow the process of building for others. At different points during the game, allies come out of the Grimm Forest to help players meet their goal through the Friend Cards, which grant them powerful, permanent abilities. Once everyone has selected the cards they want to play, the cards are revealed and the Pigs are placed on their chosen Location. Fable Cards are then played one by one following the order of activation. Once all cards have been played, players take or share their resources and place them on their Player Board, ready to be used in the Build Phase of the round. The first player to build three complete houses wins!
R 2.139
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South Africa (All cities)
30 minute playing time Fast paced and fun 100 playing cards, rules Easy to learn Tons of replay value The revolutionary card game where you win by getting a head. This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. Each round twelve nobles are lined up for the guillotine. The nobles are worth varying points depending on their notoriety. During your turn you play action cards to change the order of the line so you can collect the best nobles. The platter with the most points at the end of the game wins. Will you be skillful enough to bribe the guards to collect Marie Antoinette? Or will you lose points for beheading the Hero of the People? Heads are going to roll.
R 629
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