NEED FOR SPEED: MOST WANTED 2012 (PS VITA) IN SOUTH AFRICA
THIS TITLE MAY REQUIRE ACCESS TO A BROADBAND INTERNET CONNECTION There are three things you need to know about Need For Speed: Most Wanted. It//'s by Criterion, it//'s open world and you initiate a drift by tapping on the brake. Or: when in doubt, drift. Or slam down on the nitro button. Or just crash into another player. Or do a jump over something, or spin around a corner, or crash through a billboard, or trigger a nearby event. Just do anything, really. Pitched as a spiritual sequel to 2005//'s Need for Speed: Most Wanted, the game also filters in elements of Hot Pursuit, Criterion//'s last Need for Speed effort, and even their much-loved Burnout Paradise. It//'s easy to find yourself distracted by the spectacle of splintering steel, but under Most Wanted//'s hood lies a very clever open-world racer. The handling is finely tuned but unique, the racing aggressive but competitive, and even the checkpoint system, which illuminates your next corner on the screen, is smart - easier to locate than the on-screen checkpoints of most open world games but not intrusive to the screen, and as subtle as Burnout Paradise//'s turning indicators without being as difficult to follow. There are plenty of other things to be impressed by, such as how a revamped Autolog tracks and records much more than race times. Every road in the game has a speed camera, for instance, which records your fastest speed across a set point. These speeds are tracked and posted to Autolog, and Criterion fixes a certain open-world bugbear of mine by allowing these cameras to still be triggered when inside a race event. Bliss.
4.00/5
1 reviews
Price:
R 1.650,00
R 1.650,00
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