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Track gx pro


Top sales list track gx pro

South Africa
  Track IR Pro Clip * Item is brand new, and in stock. * Platform: PC *   The TrackClip Pro is the perfect accessory for your TrackIR 5. After it easily attaches to Creative Lab's or other popular over-the-ear headsets, the TrackClip Pro allows for six degrees of precise tracking, view control and freedom of movement with TrackIR 5. Additionally, the lightweight TrackClip Pro is almost imperceptible while worn.   Please note:  Hobby Paints, glues and Paint brushes are also available on my user name:  Aviation  X     Payment within 48 - 72 hours. Once payment is completed, a tracking number will follow in 24 - 48 working hours. Combine shipping are allowed with small items. Feel free to ask a question, if needed.                                    
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Kempton Park (Gauteng)
TrackIR 5 with Track Clip Pro Best Gaming Head Tracking System on the market Great for simulators One of very few in South Africa Imported less than a year ago Like new Reason for selling - Moving overseas Cash Only Collection Only
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South Africa
Pro Evolution Soccer 2012 (Xbox 360) Platform: Xbox 360 Condition: New Other versions of this game available from us: Platform: Nintendo Wii, PC, PlayStation 3, PlayStation2, Sony PSP from Pre-Owned/Used: Very Good Condition copies available Product Description Platform: Xbox 360 PES 2012 continues Konami's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players Off the ball control: Equally Manufacturer's Description PES 2012 continues KONAMIs determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for  PES 2012  is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES 2012  strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling:  Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and" "
R 201
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Cape Town (Western Cape)
Pro Evolution Soccer (PS3) Brand New In Box (Sealed but sometimes supplied without film wrapping) THIS PRODUCT IS IMPORTED ON ORDER - PLEASE SEE "SHIPPING & PAYMENT" FOR DELIVERY TIMES Game Information Platform:   PlayStation 3 BBFC Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over. Media: Video Game Item Quantity: 1  See more system requirements Product details Item Weight: 118 g Release Date: 14 Oct Product Description PES continues KONAMI's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling: Physicality is a key component in PES , with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before. Off The Ball Control: Equally key to opening up PES is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack. Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down. Pass Support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal.
R 275
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Cape Town (Western Cape)
Pro Evolution Soccer (Wii) Brand New In Box (Sealed but sometimes supplied without film wrapping) THIS PRODUCT IS IMPORTED ON ORDER - PLEASE SEE "SHIPPING & PAYMENT" FOR DELIVERY TIMES Game Information Platform:   Nintendo Wii PEGI Rating: Ages 3 and Over Media: Video Game  See more system requirements Product details Release Date: 4 Nov Product Description PES continues KONAMI¿¿¿s determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES  is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match.Active AI: PES  strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling: Physicality is a key component in PES , with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before. Off The Ball Control: Equally key to opening up PES  is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack. Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down. Pass Support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal Product Description PES continues Konami's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match.   Active AI Teamwork Control Exclusive UEFA Champions League and UEFA Europa League Extensive license package My PES: Social network integration Extended and optimized online gameplay Smooth animations realized in less time Physical 1-on-1 situations New penalty shot system See all Product Description
R 541
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South Africa
Pro Evolution Soccer 2012 (PS3) Platform: PlayStation 3 Condition: New Other versions of this game available from us: Platform: Nintendo Wii, PC, PlayStation2, Sony PSP from, Xbox 360 Pre-Owned/Used: Very Good Condition copies available Product Description Platform: PlayStation 3 Manufacturer's Description PES 2012 continues KONAMI's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before. Off The Ball Control: Equally key to opening up PES 2012 is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack. Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down. Pass Support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal.
R 170
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South Africa (All cities)
Pro Evolution Soccer 2012 (Wii) Platform: Nintendo Wii Condition: New Other versions of this game available from us: Platform: PC, PlayStation 3 from, PlayStation2 from, Sony PSP, Xbox 360 Pre-Owned/Used: Very Good Condition copies available Product Description Platform: Nintendo Wii PES 2012 continues Konami's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match.   Active AI Teamwork Control Exclusive UEFA Champions League and UEFA Europa League Extensive license package My PES: Social network integration Extended and optimized online gameplay Smooth animations realized in less time Physical 1-on-1 situations New penalty shot system Manufacturer's Description PES 2012 continues KONAMIs determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for  PES 2012  is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES 2012  strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling:  Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before. Off The Ball Control:  Equally key to opening up  PES 2012  is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack. Referee AI:  Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down. Pass Support:  Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passi" "
R 475
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South Africa (All cities)
Pro Evolution Soccer 2012 (PS3) Platform: PlayStation 3 Condition: New Other versions of this game available from us: Platform: Nintendo Wii from, PC, PlayStation2 from, Sony PSP, Xbox 360 Pre-Owned/Used: Very Good Condition copies available Product Description Platform: PlayStation 3 Manufacturer's Description PES 2012 continues KONAMI's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before. Off The Ball Control: Equally key to opening up PES 2012 is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack. Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down. Pass Support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal.
R 475
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South Africa (All cities)
Pro Evolution Soccer 2012 (PSP) (U) Platform: Sony PSP Condition: Pre-Owned/Used in Very Good Condition This Title Also Available As: Platform: Nintendo Wii, PC, PlayStation 3, PlayStation2, Xbox 360 New: Brand New and Sealed games available Please get in touch for information on these options. Pre-owned games supplied with applicable serial keys. However - please note: Any single use keys or activation codes may have already been used/redeemed. Product Information Active AI Teamwork Control Exclusive UEFA Champions League and UEFA Europa League Extensive license package My PES: Social network integration Product Description Platform: Sony PSP PES 2012 continues Konami's determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Manufacturer's Description PES 2012 continues KONAMIs determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match. Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle. Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players. Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before. Off The Ball Control: Equally key to opening up PES 2012 is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack. Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down. Pass Support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches o" "
R 340
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South Africa (All cities)
Buy G PRO MECHANICAL KEYBOARD - GX Blue clicky switches; Programmable Lightsync RGB; Ultra Portable. for R2,389.00
R 2.389
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South Africa (All cities)
Buy LOGITECH G PRO MECHANICAL GAMING KEYBOARD WITH GX CLICKY SWITCHES for R2,158.54
R 2.158
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South Africa (All cities)
Buy LOGITECH G PRO MECHANICAL GAMING KEYBOARD WITH GX CLICKY SWITCHES for R2,065.00
R 2.065
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Durban (KwaZulu Natal)
Title: F - Zero GX Region: PAL Platform: Nintendo Gamecube Condition: Like new F-Zero GX is the fastest racing game ever made--no question about it. As the original futuristic racing game it's also one of the most imaginative and fun to boot. For those who don't know, it's a racing game set in the far future--the original F-Zero on the SNES was the original inspiration for Wipeout, but now that Sony's future racing series seems to have run out of steam the stage is set for Nintendo's baby (now developed by Sega) to reclaim its crown. Instead of boring flat courses you get to zoom around enormous rollercoaster-like tracks, constantly defying gravity and moving at speeds that make any other racer seem static. There are also up to 30 other "cars" on the track at the same time, which makes for an even more unusual and exciting race--especially when you realise you can knock them off to their flaming death at any time. Another new aspect in the game is the degree to which you can customise your vehicle. You can edit or build from scratch your own car using parts you buy at the in-game shop, then add existing logos or ones you paint yourself to create your own personal speedmobile. Despite all these original features the one thing F-Zero games have never had is very good graphics, but that's all changed now--GX features some quite stunning backdrops that make the impression of speed and height even more realistic than ever. Add in the four-player mode and this could even rob Mario Kart of its crown for the best next-gen racer around.
R 300
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South Africa (All cities)
F-Zero GX (GameCube) (U) Platform: GameCube Condition: Pre-Owned/Used in Very Good Condition This Title Also Available As: New: Brand New and Sealed games available Please get in touch for information on these options. Pre-owned games supplied with applicable serial keys. However - please note: Any single use keys or activation codes may have already been used/redeemed. Product Information 20 sprawling courses and over 30 pilots Hunt for turbo boosts at mind-boggling speeds Battle through obstacle-studded courses Many familiar F-Zero modes plus new Story mode Win points to buy parts and build your own speeder Connect with the arcade version to transfer parts and pilots For 1-4 players Product Description For NTSC/US systems please check compatibility before ordering. Boxed and complete. Review F-Zero GX is the fastest racing game ever made--no question about it. As the original futuristic racing game it's also one of the most imaginative and fun to boot. For those who don't know, it's a racing game set in the far future--the original F-Zero on the SNES was the original inspiration for Wipeout, but now that Sony's future racing series seems to have run out of steam the stage is set for Nintendo's baby (now developed by Sega) to reclaim its crown. Instead of boring flat courses you get to zoom around enormous rollercoaster-like tracks, constantly defying gravity and moving at speeds that make any other racer seem static. There are also up to 30 other "cars" on the track at the same time, which makes for an even more unusual and exciting race--especially when you realise you can knock them off to their flaming death at any time. Another new aspect in the game is the degree to which you can customise your vehicle. You can edit or build from scratch your own car using parts you buy at the in-game shop, then add existing logos or ones you paint yourself to create your own personal speedmobile. Despite all these original features the one thing F-Zero games have never had is very good graphics, but that's all changed now--GX features some quite stunning backdrops that make the impression of speed and height even more realistic than ever. Add in the four-player mode and this could even rob Mario Kart of its crown for the best next-gen racer around. -- David Jenkins
R 694
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Johannesburg (Gauteng)
Genius is now launching a new series of soft gaming mouse pads for pro gamers. The GX-Speed is a slick cloth weave pad designed for precise and fast tracking during MMORPG or RTS gaming. Additionally, 5mm non-slip natural rubber padding with a heat-treated pattern ensures that you’ll always have a comfortable and tight grip on all of the action during the heat of battle. Specifications: Slick cloth weave for unlimited speed and effortless control Suitable for MMO or RTS game category 5 mm non-slip natural thick rubber for superb surface grip Large pad size: 320 x 230 mm with a 5mm thickness Adjustable binding strap provides an easy storage and traveling solution
R 150
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